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Xfire Video Capture AwardsXfire Video Capture Awards Happy New Year! 2010 already? It seems like forever since I last blogged. That can be explained. From Carlsbad to Redwood City, it has been a busy time since joining...

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Console Price Wars?Console Price Wars? The Choice is easy? Today Microsoft announced they are cutting the price of the Xbox 360 Elite to $299, signaling the beginning of a mini price war. The announcement comes...

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Summer Olympics 2K9Summer Olympics 2K9 Eugene, OR- I'm packing my bags, yes I am. For the Summer Games are on!* As competitive sports video gaming continues to grow, video games are spilling back over into sport,...

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LudoGrind ArcadeLudoGrind Arcade Introducing LudoGrind Arcade, entertaining escape from pixelated boredom. A few months ago, I got to thinking it would be nice to have an arcade on the site featuring Filler,...

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Toxic ImmersionToxic Immersion Do gamers risk poor health? G4 reports that the Center for Disease Control (CDC) has taken a look at the health hazards associated with playing video games and found that...

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About

LudoGrind 2.0, Entertainment Analytics, is a blog and website concerning media culture, technology, and business intelligence from Hollywood to video games. As the interactive entertainment industry continues to expand, consolidation in game and film space is building momentum at an unprecedented rate. Our key focus is on publishing and distribution across these converging sectors, with coverage areas ranging from investment research to unit sales and metacritics. Blending media economics, film criticism, game reviews and analysis, this space is grounded in ludotopian belief that games in all their forms make the world a better place.

Ludogrind was created in 2007 as a research blog at the University of California, Irvine in order to foster better understanding of artificial worlds and gaming capital. As digital playgrounds emerged, the separation of play from productivity began to fade. Results confirmed that synthetic worlds had become host to ordinary human interaction, creating intersections between everyday life and the matrix of fiber-optic fantasy lands.